The Dungeons & Dragons franchise has continued to evolve over the decades, and in the upcoming Warlock from Invoke Studios, players will get the opportunity to explore a darker corner of that popular tabletop fantasy IP. Following its gameplay reveal during Gamescom Opening Night Live, GameSpot had the chance to sit down and chat with Invoke's general manager Dominic Guay and VP Jeff Hattemย about the game.
Set beyond the Mists of Darkon, players will make a pact with the warlock Taasha to wield sinister magic, and Invoke Studio says that it was given a surprising amount of freedom to craft the game. "We're building on the franchise, we're expanding it," Guay and Hattem said to GameSpot. "We're going to the Domains of Dread, which is one of the darker fantasy corners of Dungeons & Dragons. And the monster manual is filled with a whole bunch of monsters to choose from, and we're expanding on that as well. The magical spells as well, we're taking what's built into D&D and expanding. We're creating some new stuff as well for players and reimagining some older spells from previous editions."
Compared to the last big D&D game, Baldur's Gate 3, Warlock gives players more direct control over the protagonist, Kaatri, as it's a third-person single-player adventure. That means no rolls of the dice--just a straight-up dive into action as players wield both magic and melee weapons against the nastier denizens of Darkon.
"D&D is a game that players can express a lot of creativity in, and for me, at least personally, I wanted to make a system that would allow them to express that creativity with magic. The Warlock class has magic at the core of what they can do, and we wanted to really represent that with the game," Guay and Hattem explained. "Being expressive and creative with magic is really fun when you can manipulate the elements, the world, and find an advantage over monsters because of the systems that you can impact."
As for the tone of Warlock? After debuting the gameplay with a trailer that included some Tool music in the background, Invoke says that players can expect a lot more dark fantasy on their journey--as well as some lighter moments, to break things up.
"It is definitely a dark fantasy game, but it's got moments of levity and brightness and color as well," Guay and Hattem said. "We're going into Darkon, which is a huge world, an open world to explore, and it's got a varied biome of elements to explore. There's a whole wide cast of characters that have different personalities and contrasts. Just look at Tasha, she's like very chaotic and exuberant, and then you go into Darkon, there are more dark fantasy characters. So, I think there's a lot, and there's a wide range of tones, I would say, for players. It's not just one note."
Warlock is also aiming to be both an entry point into the world of D&D and appealing to veterans of the series. Invoke explained that Khatri is well-positioned to be a point-of-view character for players to become familiar with DnD, while veterans will easily spot Easter eggs and references throughout the game.
"I think like if you want a fully realized adventure that you can play in the setting of DnD, and see some of the spells that you really like, some of the monsters that you're familiar with, realized into an action-adventure, this is the game for you," Guay and Hattem concluded.
Set to release in 2027, the game features the voices of Tricia Helfer (Battlestar Galactica) as Kaatri and Maggie Robertson, who previously played Orin the Red in Baldur's Gate 3.